Show what happens
For ideas you cannot see, draw an action or a before-and-after scene.
Ready for a tougher drawing game? Try hard Pictionary words like tricky sayings, abstract ideas, and unexpected scenes.
Draw one word at a time with the timer, or pick your favorites from the list to copy or print.
Get one hard word at a time. Pick a theme, start the timer, and see if your team can guess your drawing.
Some words are tricky because they are abstract; others make you draw an entire scene. Choose the kind of challenge your group will enjoy.
Find words that suit your group, check your favorites, and make your own game-night list.
Check the words you want to keep. Your choices stay selected when you change the theme or search. Copy and Print use all your selected words, even if some are hidden by a filter. Clear your selection to copy or print only the words currently shown.
Ideas you cannot draw directly, such as gravity or time travel. Show a before-and-after scene or a clear symbol.
Everyday sayings that make people think. Break the words into recognizable drawings.
Detailed or unusual objects. Focus on the shape and one standout feature.
Several things happening at once. Show the setting, the action, and what makes it unusual.
Silly scenes with unexpected combinations. Make both parts clear so your team can guess the whole picture.
Words marked Especially tricky may be unfamiliar to some players. Look them over before adding them to your game.
Stuck on a tricky word? Explore 20 drawing walkthroughs with a starting sketch, details to add, and common wrong guesses to avoid.
For ideas you cannot see, draw an action or a before-and-after scene.
Start with the outline of an object, then add the one feature that makes it recognizable.
Use two or three small sketches to build up a saying without writing the answer.
Why it’s hard to draw: Gravity is a force you cannot see. The picture has to show its effect.
Watch out for: If you draw only an apple, your team might guess the fruit instead of gravity.
Why it’s hard to draw: The feeling of experiencing the same moment twice has no obvious shape.
Watch out for: Without the repeated action, players might just guess twins or copying.
Why it’s hard to draw: Players need to guess moving through time, not just a clock.
Watch out for: A clock alone usually suggests time, not time travel.
Why it’s hard to draw: The answer describes a chain reaction, not one object.
Watch out for: One fallen domino can be guessed as a board game.
Why it’s hard to draw: It links a tiny action to a much larger later consequence.
Watch out for: A butterfly beside a storm may look like two unrelated pictures; show the connection.
Why it’s hard to draw: It is an idiom. Your team has to guess the exact phrase, not just an animal.
Watch out for: Without a room, people may only guess elephant.
Why it’s hard to draw: The phrase combines an ordinary animal with something impossible.
Watch out for: Make the pig recognizable; otherwise it may look like a flying dog.
Why it’s hard to draw: The word fork has two meanings, which makes the clue playful.
Watch out for: Without another clue, your team might guess crossroads.
Why it’s hard to draw: Players may guess skating or frozen lake unless the danger is visible.
Watch out for: Skates or a hockey stick would point to a different answer.
Why it’s hard to draw: You need to show thinking and the idea of going beyond a boundary.
Watch out for: A box on its own might only suggest packing or a gift.
Why it’s hard to draw: The two objects must be clearly nested, not just drawn next to each other.
Watch out for: A boat beside a bottle could sound like two separate clues.
Why it’s hard to draw: This is a complex, named chain-reaction contraption.
Watch out for: Even a clear sketch may be too obscure if your group does not know the name. Offer a skip.
Why it’s hard to draw: The sketch should deliberately allow two different ways to see the same image.
Watch out for: A random spiral may be guessed as a pattern rather than an illusion.
Why it’s hard to draw: The buildings and the underwater setting must both be recognizable.
Watch out for: A city beside an ocean is not the same as a city beneath it.
Why it’s hard to draw: It combines a familiar place with an impossible location.
Watch out for: A bookshelf alone will only suggest library.
Why it’s hard to draw: Players must recognize dancing and floating at the same time.
Watch out for: Without floating objects, it may simply look like someone jumping.
Why it’s hard to draw: A strange combination takes more than one recognizable drawing.
Watch out for: Make the single wheel and pedals clear so it does not look like a pizza cutter.
Why it’s hard to draw: The joke relies on the size difference between two objects.
Watch out for: If the cup is too big, it can look like a whale swimming in a bowl.
Why it’s hard to draw: An ordinary pouring action has an unexpected result.
Watch out for: Show the rainbow emerging from the teapot, not floating behind it.
Why it’s hard to draw: Your teammates must see that the shadow belongs to the person chasing it.
Watch out for: Two ordinary people running could look like a race; shade the silhouette dark.
These tips are for the person drawing. Keep them hidden from the guessing team. If no one knows a word, feel free to choose another.
Make the rounds harder without making the rules complicated. Use these simple house rules for friends, families, or adult game nights.
Let the artist read the clue while everyone else looks away.
Start with 90 seconds; choose 60 for speed or 120 for more time.
Use shapes, scenes, and arrows rather than saying the answer or writing its letters.
Give a point for a correct guess, then rotate to a new artist. Agree on skips before you begin.
Hard words are more fun when everyone knows what they mean. Choose familiar ideas first, then shorten the timer or add tougher words as your group gets comfortable.
Try Ship in a Bottle or A City Underwater before jumping into abstract ideas. Leave especially tricky words out for now, and allow one skip per turn.
Combine Domino Effect, When Pigs Fly, and unusual objects. Give each team the same time and the same number of turns.
Add the Especially tricky words only if everyone wants them. For a real test, draw abstract ideas without using the optional sketch tips.
The artist gets Domino Effect and starts the timer. They draw one domino knocking over the next, then add a longer chain. A teammate guesses the full phrase before the clock ends, so the team earns a point. If nobody recognizes the idea, move to the next word on the next turn.
Host tip: Decide before playing whether a skipped word loses the turn or can be replaced. That keeps every team on the same rules.
Check the words you want, then choose Print selected. Your picks stay selected even if you change the list filters. To print only the words currently shown, clear your selection and choose Print visible words.
Cut the printed page into slips and put them in a bowl. Keep the answers away from the guessing team.
Choose words to printTry Domino Effect, Time Travel, Optical Illusion, Ship in a Bottle, or The Elephant in the Room. You may need to draw several details—or a whole scene—to get your team to guess.
You cannot draw gravity itself, and some phrases need more than one picture. The trick is to show what happens, add recognizable details, and help your team guess the whole answer.
Try A Blessing in Disguise, Thinking Outside the Box, The Last Straw, or When Pigs Fly. You can often turn each part of the phrase into a small picture.
Show what an idea does rather than trying to draw the idea itself. For example, sketch falling dominoes for Domino Effect or two repeated scenes for Déjà Vu.
Try 90 seconds to start. If everyone enjoys fast rounds, switch to 60 seconds. For especially tricky ideas or new players, 120 seconds can make the game more enjoyable.
Yes. Browse the hard words and check the ones you want, then choose Print selected. If nothing is checked, Print visible words opens a printable list of the words currently shown. You can cut the sheet into slips.
Yes. Difficult phrases and multi-part scenes can be fun for experienced adult players, but they are not automatically adult-only. Choose words that fit your group's interests and familiarity.
Try A Whale in a Teacup, A Pizza on a Unicycle, or A Teapot Pouring a Rainbow. The funny part is obvious when drawn, but the team still has to guess the whole unlikely scene.
Skip it and choose another word. Before playing, decide whether a skip ends the turn or everyone gets one free replacement. Leave unfamiliar words out when playing with mixed groups.
Prepare one word per turn and a few extras for skips. If two teams each take five turns, a list of 15–20 words gives you plenty of choice.
No. Words to Draw is an independent drawing-game word tool and is not affiliated with Mattel or the official Pictionary game.